Your armor class, in addition to the AC bonus from any worn armor. Requirements: Divine Protective Branch at 40, Level 5ĭODGER: You are less likely to be hit in combat if you have this perk.Requirements: Divine Favor Branch at 40, Level 5ĭIVINE PROTECTOR: Help from beyond has allowed you to fortify your defenses.Requirements: Level 11, Must have Die Hard perkĭIVINE PRIVILEGE: Whatever power source you tap into has shown you deference.While in this state, your Mana regeneration doubles. Maximum, you partially fade out, granting +10 to your armor class and +1 Agility. When your hit points fall below 20% of their Requirements: 5 Endurance, Level 11, cannot also have Venom Ward perkĭISPLACEMENT: When being seriously injured, you partially connect with the spiritual world, slipping.Your body immediately converts any Disease damage You eat the plague for breakfastĪnd vacation in leper colonies. Resistances and your armor class goes up by 5.ĭISEASE WARD: Binding with your spirit has made disease your friend. When your hit points get below 20%, you gain +20% to all Requirements: Ranged Weapon Skill 40, 5 AgilityĭIE HARD: You don't give up easily.Requirements: 6 or lower Perception, 6 or lower Intelligence, Level 11 SylvantsĭEADLY ACCURACY: Your character immediately gains +20 points to Ranged Weapon skill.Skills, +10% to poison resistance, +1 skill points per level, and a house in a very warm You gain +3 skill points in all of your melee For simply signing a blank piece of paper, he will make A shadowy being approached you with an offer Requirements: 6 Endurance, 6 Luck, Level 5ĭARK MAJESTY: Last night you had the strangest dream.Each level of this perk will add +10% to yourĬrushing, Piercing and Slashing damage resistance. Requirements: Thought Magic Cold-Branch skill at 40, cannot also have Mark of FireĭAMAGE RESISTANCE: When you are tough, you take less damage.This perk allows all cold-based spells and items toĭo +15% damage due to your unusual affinity with cold. One thing is certain: you have a bond with the cold that you can use to enhance any items Numerous and peculiar to categorize are flitting at the edge of your consciousness, but Most of your memories of the event were erased…until now. Requirements: 7 Strength, Level 5, FeralkinĬOLD SOUL: You wandered off into the woods as a child and were rescued by an odd creature of iceĪnd frost.You earn double the hit points each time you gain a level. Requirements: Ranged Weapon skill of 50, 7 Agility, 6 Intelligence, Level 14īRUTISH HULK: Your great strength and fortitude allow you to shrug off blows that would kill lesser men.This perk allows you to load and fire bows much more quickly. You do +3 damage with ranged weapons for each level of this perk.īONUS RATE OF FIRE: Long practice has enabled you to draw the string and fire a bow or crossbow quickly without Requirements: 6 Agility, 6 Strength, Level 5, Unarmed skill of 50īONUS RANGED DAMAGE: Your training with bows and other ranged weapons has made you more deadly in.You cause +2 points of damage with Unarmed Melee for each level of this perk.
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